This is another example of bad casting that portrays how the act of casting delays an autoattack. Try NOT to delay autoattack at all not even by .2s or .3s. ==3.5s autoattack== Tarven's Crippling Crescendo HO macro (.8s) Rhythm Blade (.9s) Chimes (2s) (autoattack delayed .4s) (weapon delay is now 2.7s due to a haste buff) == 2.7s autoattack== Zander's Choral Rebuff (1s) Scream of Death macro (1.8s) (autoattack delayed .3s) (numbers in paranthesis is the casting plus recovery speed) |
Scenario to better explain. On a training dummy, I cast Banshee causing my autoattack to delay, only for this example, and queue Ludas Nef.Wail. Autoattack activates each and every single time the instant Banshee is finished and before Ludas Nef.Wail casts. It still executes like this when in-combat in an actual dungeon with players populated in the zone, weapon delay 3.3s, i cast 3 of my 1.1s casts then queue a following cast; after the 3rd 1.1s cast, my autoattack bar indicates swing and ACT supports it by a beep, and then my queued cast instantly begins progressing and all done without the slightest hint of autoattack delay. However, I would be cautious in implementing this.