Other Triggers
Setting up custom triggers in ACT quite helpful when coordinating with anything and anyone. You can set up audio messages corresponding to just about anything that appears in your chat log. In some cases, even if a direct message is unavailable in the log, triggers can be set up to detect side effects of the desired effect.
Red Text
Triggers an audible saying "Red" twice whenever any type of red text appears in the chat log.
Text Trigger
<Trigger R="\\#FF0000(.+)" SD="red" ST="3" CR="F" C=" General" T="T" TN="redtext" Ta="F" />
Spell Timer Trigger
<Spell N="redtext" T="2" R="F" A="F" WV="1" RD="F" M="T" Tt="" FC="-16776961" RV="0" C=" General" RC="F" SS="tts red" WS="tts red" />
Jester's Cap
Triggers when you receive jesters cap.
Text Trigger
<Trigger R="You feel inspired by the Jester" SD="" ST="0" CR="F" C=" General" T="T" TN="jcapped" Ta="F" />
Spell Timer Trigger
<Spell N="jcapped" T="30" R="F" A="T" WV="0" RD="F" M="F" Tt="" FC="-16776961" RV="0" C=" General" RC="F" SS="tts J Capped" WS="" />
Guild Rally Flag Placed
Text Trigger
<Trigger R="(?<Player>.+?) placed the rally banner in (?<Location>.+)\." SD="Flag is in ${Location}" ST="3" CR="F" C=" General" T="F" TN="Banner" Ta="F" />