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Velious Game Update

Game Update: Destiny of Velious - Tuesday, February 22, 2011
Highlights are shared below.


New Class Multi Attack Group Buff

Summoner Agility AA line. Minion's Zeal now allows the scout pet to increase the group's Multi Attack Chance by 1.5% per rank (15% at rank 10).


User Interface

* Attribute tooltips now more clearly show the bonuses and amounts of those bonuses they are giving.
* New Commands: /tagtarget, /tagtarget clear, /finditem
* Custom UI modders: Added Self.AverageItemScore to dynamic data. It is the average item score of all of your currently equipped items.


Hate Gain
* The cap for hate gain modifiers was raised from 50 to 100%. The hate decrease modifier cap remains at 50%.


Attribute Changes

* Agility and Intelligence no longer grant a bonus to critical mitigation.
* Agility no longer provides a bonus to avoidance.
* Wisdom no longer gives a bonus to Arcane, Noxious and Elemental resists.
* Health and Power mods merged into attributes
* You now gain health by increasing your stamina, and gain power by increasing your primary archetype stat.
* Each point of stamina will give you 10 health at maximum level.
* Each point of primary attribute give you 10 power at maximum level.
* Stamina no longer has a cap or a diminishing return curve.
* Primary attribute power benefits are not capped.

* The formulas for maximum health and maximum power are:
o Max Health = (base health for class and level) + stamina * health per stamina point
o Max Power = (base power for class and level) + primary attribute(str, wis, int, agi) * power per attribute point

* Critical mitigation is now a required stat for all tiers of content starting with Velious.
o Previously, critical mitigation was only used in raids.
o Each tier of the expansion expects you to have a certain value of critical mitigation give or take a few percentage points. So if you find that you are being hit too hard, you may want to go for more critical mitigation.

* Critical chance is now contested against an NPC's critical avoidance.
o Critical chance has been turned into the offensive version of critical mitigation. All NPCs have a stat called critical avoidance. This stat is a direct reduction of your chance to critically hit them. This means if an NPC has 30% critical avoidance you would need 130% critical chance to hit him all the time. The critical mitigation and critical avoidance values are displayed as a buff on any NPC you encounter using this mechanic.

* Multi Attack will now grant an additional attack for every 100% over cap.
o The cap on Multi Attack has been removed.
o Now if you have more than 100% Multi Attack, you gain a chance to make additional attacks. For instance, if you are at 150% Multi Attack you have 100% chance to hit twice with every auto attack, and a 50% chance to hit a third time.


Raid Adornment - War Runes

* War runes are powerful adornments that drop off of raid bosses.
* When used these runes will give you an adornment and allow you to buy more of that adornment from a runesmith in the future.


Other

* Auto-attack range was extended from 2 to 5 meters.
* Items that increased melee range have had this removed from their spell effects.
* Crits on AE spells are now calculated on a per target basis. This means that you could crit all, some or none of the targets affected by your spell. The chance has not changed, it is just calculated on each target rather than all or nothing. This applies to beneficial and detrimental spells.


Pet Stat Sharing. Controllable Pets, including Possess Essence and Charm (dumbfire pets not included), will now share the following of their owner's stats at a 1:1 ratio:

* Attributes
* Ability Modifier
* Potency
* Crit Bonus
* Crit Chance
* Toughness
* Spell Double Attack
* Ability Casting Speed
* Ability Recovery Speed
* Spell Reuse Speed
* Ability Reuse Speed
* Critical Mitigation


Alternate Advancement

* New AA abilities with an increased cap of 300
* Victorious Concerto can no longer be modified by potency and can no longer critically hit. The base damage on Victorious Concerto has been doubled.


Items

* No-Trade and Heirloom items, as long as unattuned or unadorned, will now remain tradable for 48 hours with any character who was in the group when the encounter was defeated.
* Players can now purchase the house item trophy version of their epic weapons (along with their mythical spell gems & enervated weapon), after they betray by speaking with Jawharah Izzah in Nektulos as long as they have completed "Epic Repercussions".


Estimated Critical Avoidance of Enemies
(add 100% to below numbers to actually critical hit 100% of the time)

Tower of Frozen Shadows Zones (heroic mode)-50%
Kraytoc Zones (heroic mode)-50%
KD Zones (heroic mode)-100%
Tower of Frozen Shadows (raid zone)-70%
Kraytocs (easy mode)-80%
Kraytocs (heroic mode)-100%
Hall of Legends (easy mode)-100%
Hall of Legends (heroic mode)-130%
Foundations of Stone (easy mode)-100%
Foundations of Stone (heroic mode)-130%
Soren the Vindicator-200%

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